Press Kit
Press resources for Blur Garden and its current project, House of Tides.
For coverage, preview access, creator requests, interviews, or additional materials, please contact:

Quick Access
Current Project
House of Tides
A first-person psychological sci-fi horror game set inside a forgotten theatre beneath a drowned world.
Press Kit Download
Download the complete press kit ZIP
Steam
Kickstarter
Trailer
Contact
About Blur Garden
Blur Garden is an independent game studio creating intimate, unsettling games about fear, memory, desire, love, grief, and wonder.
The studio is led by Elio, a Spanish solo developer, 3D artist, and actor based in Tokyo.
Before making games, Elio spent more than 15 years working professionally in theatre as an actor in classical and contemporary productions. That background shapes the way Blur Garden approaches space, silence, rhythm, presence, and performance.
Blur Garden’s current project is House of Tides, a first-person psychological sci-fi horror game set inside a forgotten theatre beneath a drowned world.

Current Project
House of Tides is a first-person psychological sci-fi horror game set inside a shifting labyrinth of memories, imagined lives, and fractured identities.
Follow an anomalous signal into a forgotten theatre that has survived for centuries beneath a drowned world. Its active systems open its spaces into fragments of plays, memories, damaged archives, and worlds preserved beyond their time.
The deeper you descend, the more the theatre begins to shape itself around what it finds in you.

Quick Facts
TITLE
House of Tides
DEVELOPER
Blur Garden
PUBLISHER
Blur Garden
CREATOR
Elio
GENRE
First-person psychological sci-fi horror
PLATFORM
Windows PC / Steam
RELEASE DATE
To be announced
PLAYERS
Single-player
ENGINE
Unreal Engine
LANGUAGES
English and Spanish planned for interface and subtitles
LOCATION
Tokyo, Japan
WEBSITE
blurgarden.com
GAME WEBSITE
houseoftidesgame.com
STEAM
Coming Soon
KICKSTARTER
Coming Soon
PRESS CONTACT
[email protected]
Descriptions
One-line Description
A first-person psychological sci-fi horror game set inside a forgotten theatre beneath a drowned world.
Short Description
Descend into a shifting labyrinth of memories, imagined lives, and fractured identities in this first-person psychological sci-fi horror game about grief, guilt, and obsession, set inside a forgotten theatre beneath a drowned world.
Long Description
House of Tides is a first-person psychological sci-fi horror game set inside a forgotten theatre beneath a drowned world.
You follow an anomalous signal into a theatre that has survived for centuries below the ocean. Its active systems open its spaces into fragments of plays, memories, imagined lives, damaged archives, and worlds preserved beyond their time.
Built around exploration, perception, diegetic interaction, sound-driven tension, and narrative discovery, House of Tides invites players to move through shifting spaces, examine objects, read fragments, interact with obsolete systems, track sounds, and find a way out.
Horror develops through atmosphere, sensory dissonance, silence, spatial distortion, intimate memories, and the gradual collapse between fiction and reality.
Key Features
- First-person psychological sci-fi horror set inside a forgotten theatre beneath a drowned world.
- A shifting labyrinth of memories, imagined lives, and fractured identities.
- Gameplay focused on exploration, atmosphere, perception, sound, and narrative discovery.
- Diegetic interaction with obsolete systems, recordings, documents, objects, and environmental fragments.
- Surreal spaces shaped by theatrical works, damaged memories, fictional characters, and unstable projections.
- Sound-driven tension built through distant voices, underwater distortions, echoes, recordings, music, breathing, and silence.
- A compact authored horror experience without a traditional combat focus.
Coverage Angles
- A first-person psychological sci-fi horror game set inside a forgotten theatre beneath a drowned world.
- A solo-developed narrative horror project by Elio, a Spanish 3D artist and actor based in Tokyo.
- A game where theatre, imagined lives, damaged archives, and personal memory form a shifting labyrinth.
- A sound-driven horror experience where listening, pressure, silence, and distortion shape the player’s understanding of the world.
- A human-made project: no generative AI is used to create final in-game art, writing, voices, music, animation, environments, or narrative content.A Kickstarter campaign planned around a playable vertical slice, allowing players, press, and creators to experience the tone before backing.
Media Assets
The downloadable press kit includes:
- Screenshots
- Key art
- Logo files
- Trailer files
- Short video clips
- Studio information
- Game descriptions
- Quick facts
- Contact information
All images are provided for editorial, press, creator, and promotional coverage of Blur Garden and House of Tides.
Please do not modify logos, add misleading text, crop key art in a way that changes its meaning, or use the assets to imply endorsement, partnership, or sponsorship without written permission.
Trailer
Download trailer file:
Screenshots
Download trailer file:
Logos & Key Art
Download logo and key art package:
Review & Creator Build Requests
A playable vertical slice of House of Tides is planned for campaign and preview purposes.
Journalists, streamers, YouTubers, curators, and content creators can request access using the form below.
Please include:
- Name
- Outlet / channel
- Website or channel link
- Country / region
- Type of coverage
- Expected publication or video date
- Whether you need embargo information
- Any technical requirements
[Request Preview Access]
Access is provided at Blur Garden’s discretion. Builds may be subject to embargo, recording guidance, or technical limitations depending on the stage of development.
Interviews
Interview requests with Elio are welcome.
Possible topics include:
- House of Tides
- Solo development
- Psychological horror
- Theatre and game design
- Sound-driven narrative
- Human-made creative production
- Independent development from Tokyo
For interviews, contact:
[email protected]
Human-Made Project Statement
House of Tides is being created as a human-made game.
I do not use generative AI to produce final in-game art, writing, voices, music, animation, environments, or narrative content. The final creative work of this project is authored, shaped, and built by human hands.
For me, generative tools may be useful only for early desk research, organization, or reference exploration, but not as a replacement for authored work, credited artists, or final creative production.
This matters especially for a game about memory, identity, performance, and what remains of us.
Contact
For press, creator requests, interviews, review access, or additional materials:
Elio / Blur Garden
[email protected]
Website: blurgarden.com
Steam: Coming Soon
Kickstarter: Coming Soon
YouTube: Blur Garden on Youtube
X: House of Tides on X
Instagram: Blur Garden on Instagram
Downloads
