About Blur Garden
Blur Garden is an independent game studio creating intimate, unsettling games about fear, memory, desire, love, grief, and wonder.
Founded by Elio, a Spanish solo developer, 3D artist, and actor based in Tokyo, Blur Garden focuses on atmospheric, story-driven experiences shaped by performance, space, silence, rhythm, and psychological tension.


About Elio
Before making games, I spent more than 15 years working professionally in theatre as an actor in classical and contemporary productions. That background has shaped the way I think about space, silence, rhythm, presence, and performance.
As a solo developer, I combine 3D art, Unreal Engine, narrative design, staging, and visual storytelling to create a personal, carefully authored games. My work is driven by the belief that horror can be intimate, emotional, strange, and deeply human.
Games shaped by atmosphere, memory, and performance
Blur Garden creates atmospheric narrative games where places feel charged with memory, sound carries emotional weight, and the player’s understanding of the world changes through exploration.
The studio is interested in psychological horror, fractured identities, impossible spaces, damaged beauty, and stories where fear comes from what remains unresolved.


Current project: House of Tides
Blur Garden is currently developing House of Tides, a first-person psychological sci-fi horror game set inside a forgotten theatre beneath a drowned world.
Players descend into a shifting labyrinth of memories, imagined lives, and fractured identities, uncovering a story about grief, guilt, and obsession through diegetic interaction, sound-driven tension, and narrative discovery.
Human-made work
House of Tides is being created as a human-made game.
I do not use generative AI to produce final in-game art, writing, voices, music, animation, environments, or narrative content. The final creative work of this project is authored, shaped, and built by human hands.
For me, art matters because it is made by people, for people. It carries our fears, memories, contradictions, and ways of understanding the world.
Generative tools may be useful for early desk research, organization, or reference exploration, but not as a replacement for authored work, credited artists, or final creative production.

Press and creators
For press materials, screenshots, logos, project information, and coverage requests, please visit the press kit or get in touch directly.
Contact
For general questions, press requests, creator outreach, or business enquiries:

